![]() Sadly, as fun as it is (not speaking for our opponent here), taking infinite turns doesn’t win the game. Reflection of Kiki-Jiki works pretty much the same, besides costing an additional mana per loop for its activation cost. ![]() This means, as long as we spend four mana to activate the Navigator every turn, we will take consecutive turns until we draw the last card from our library. Since it has haste, we can activate it right away to take an extra turn. If we equip a Helm of the Host, we’ll get a fresh copy of the Pirate at the beginning of every combat phase. Even if it will immediately cease to exist, according to the rules of the game you still executed the necessary actions to activate the ability of the Navigator. While it sounds unintuitive, you can technically put a token on the bottom of your library. Timestream Navigator was on my list to build a deck around for quite some time. All of these conditions are met by just taking an extra turn. For the Reflection, we’d need to untap it and create a mana to pay for the activation costs. For the Helm of the Host trigger to loop into infinity, we’d need to enter another combat step with every copy. While that’s already good on its own with the right creature to copy, the best way to use an ability is always to go infinite. Helm of the Host and Reflection of Kiki-Jiki (backside of Fable of the Mirror-Breaker) both create a hasty token copy of a creature we control. But instead of assembling a specific combo, we play two pairs of cards that both combo with each other. Despite the end goal of beating our opponent into the ground by combat, this deck mostly plays like a controlling combo deck. ![]()
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